Monday, March 7, 2016

Sandwich Burglar - An Interactive Choose-Your-Own Adventure Sketch

I am currently working on a video project with some friends about two guys having to deal with a burglar that breaks into their house to make a stolen sandwich.  As they watch the video, the viewer is met with multiple choices that change how the skit plays out, leading to multiple different scenes and endings.  I have not shot the entire video yet, for it has been challenging to schedule dates to shoot with all three of my actors.  The video is roughly halfway done, so despite the schedule problems, we have made some good progress.

I have made a trailer using some of the footage I have shot so far, and I plan on continuing this project into next term on my own time. 


On the pre-production side of things, I have been working on a short animatic for a later scene that I haven't gotten around to filming yet.  I have had problems trying to figure out how to film that particular sequence, so I made this animatic to help me visualize it and serve as a video storyboard for both production and editing.



Sunday, February 28, 2016

Rough Sketch for Video Project that is in Production


This is just a sketch that I drew up and colored in Photoshop.  I'm currently working on a short film that is in the form of a College Humor-style sketch that involves the viewer making choices that will ultimately determine the events that take place during the film and the overall ending. 

I am currently in production for this project however there is still a lot to be done, so I'll be uploading an animatic in the coming week for a scene that is towards the end of the film.  

Sunday, February 7, 2016

Midterm Drawings - Interactive Burglar Video


For my midterm I created a small, visual storyboard for an upcoming project I will be filming in the next couple of weeks.  Since I want to create more detailed storyboards for my films rather than just draw simple stick figures, I thought it would be appropriate to make my midterm work that of a more in depth storyboard.

I didn't use any color for this because I didn't think it was as necessary as it was to create a sense of space and depth in the frames and types of shots I want to get when actual production happens.  I also drew the characters in a different art style then what I've done in the class before.  I experimented with shading and line intensity in order to isolate characters and objects that are closer to the "camera" and objects and walls that are in the background.  Also, unlike previous projects, I actually drew these on a piece of paper rather than in Photoshop.  I brought them in photoshop afterwards and made adjustments regarding the contrast of the drawings.

 I spent about 20-25 minutes on each frame, and went for a simplistic style with the characters and often humored myself with the poses and faces.  I hope to continue to storyboard more shots as pre production wraps up in the next couple weeks.




Sunday, January 31, 2016

Project 3: Development

This story takes place on the planet of Trittonia.  A group of astronauts are traveling through space to reach the planet in order to explore the surface and discover the species of animals that live on it. After landing, their shuttle pod malfunctions and explodes, rendering their only escape off the planet utterly destroyed.  The surviving astronauts roam the surface of Trittonia, surviving the harsh wildlife and trying to find a way to make it back home.

I broke the story down into 5 different drawings I put onto the storyboard above.  I drew all of the pictures with multiple different line weights to show distance and the scale of Trittonia.  The first and second panels show the astronauts landing on the surface, then the third shows their shuttle exploding.  The setting I went for in the beginning and end was night, shown by the faint stars in the backgrounds, while the middle panels are in the daytime (with the lack of stars).  The last panel shows our new shuttle taking off back to Earth. 

Monday, January 25, 2016

Character Sketches and Thumbnails


These are character sketches of 5 creatures I drew on the previous silhouette assignment.  I decided to go with a simple 3 angle setup to get the general shape and style of each creature across fairly easily.

Here are 20 thumbnail sketches of random areas I thought of.  Again, I didn't use any reference photos and thought of these as I went along.  Some of them I imagine would be places in Trittonia, but others I just randomly thought of and drew fairly quickly.  I focused a lot on mountainous terrain and forests because I felt those types of areas would most likely be prominent on Trittonia.  To give a sense of scale to some of the sketches I put in people walking on the terrain.















Monday, January 11, 2016

Trittonia Silhouettes - 20


For my approach to these silhouettes I wanted to go with a kind of abstract look, yet make some of the creatures already recognizable animals but with certain traits of their bodies replaced with plants. For example, the rattlesnake on the top right corner has a pinecone instead of a rattle.  Another little detail I also tried to incorporate on every silhouette was to try and make it look sketch rather than simply drawing an outline in Photoshop, so I added some lighter grays around most of the silhouettes and utilized multiple brush types.  As for references I honestly didn't have any, I made all of these off the top of my head.